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In addition to a generous helping of slow-motion cutscenes, timed button prompts are back in full force for dramatic face-to-face encounters with your enemies.
These context-sensitive melee attacks are just the beginning.
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You’ll realize this once you see that almost every character is really a professional wrestler: Helena has a devastating elbow drop, Leon jumps from behind to grab zombies into a skull-crushing headlock, and Jake loves to suplex the J’avo into submission. For those who like to measure the value of their entertainment in terms of dollars per hour, the game doesn’t disappoint.Ī certain level of cringe-worthy dialogue and events have been in every major iteration of the franchise, but with Resident Evil 6, Capcom kicks it up to a whole new level. In spite of this, however, I still got a lot of mileage out of Resident Evil 6. Since I played the campaign offline, I wasn’t able to experience these portions either, but it seems like a neat way to work multiplayer action into the game without being too intrusive. As with Agent Hunt, this only happens if everyone has their online settings open, and, if so, you’re automatically matched with others who are playing within the same eligible chapters. “Crossover” scenarios allow for more co-op moments where four characters team up during key sections of the narrative to fight a boss.
Unfortunately, even though I unlocked this mode, I was unable to play it during my review period. You can also check out Agent Hunt, an online co-op option that allows you to invade other players’ campaigns by controlling specific types of zombies and J’avo, but it only works if they set their Agent Hunt setting to allow anyone to jump in. It’s a fun little diversion if you need to get your Resident Evil fix in small bursts. This is where you’ll find The Mercenaries, a recurring minigame (since Resident Evil 3: Nemesis) where you blast enemies to earn a high score. Unless you’re playing co-op with a friend, the only way to see it all is to replay certain sequences.Īll of that’s not even counting the “extra content” section of the title. The tally also includes exploring alternative routes in each level since characters often separate and take different paths to help each other out. If you want to see absolutely everything and hunt for hidden items, you can tack on another couple of hours to that total. On average, each chapter took 60 minutes or more to complete, with my total run time being 23 hours. With 20 chapters to play through in the campaign, either solo or in cooperative mode, Resident Evil 6 is a really long experience. I even found myself struggling with limited ammo and healing herbs while playing on normal. With these zombies, who come in their own shapes and sizes (my favorite being the “whopper,” a large rotund creature who looks like he’s about to pop), Resident Evil 6 is challenging, even by series’ standards. And some of the more gargantuan bosses look like they belong in the next Godzilla flick than a survival-horror game.
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Others spontaneously combust into flames, and their melted skin forms a golden cocoon that quickly gives birth to even larger creatures. Entrails pour out of the J’avo like goodies from a blood-soaked piñata as their limbs twist and break at bone-crunching angles. The enemy transformations look fantastic, too. Your tactics in battle constantly change to counter their attacks. They can sprout large, bony arms to shield themselves or long legs to jump great distances. In Resident Evil 6, the new bio-organic creatures on the block are the C-virus-powered J’avo, a formidable threat thanks to the multiple ways they can instantly mutate and evolve. Half the fun of playing a Resident Evil game is seeing how many more viruses and grotesque monsters Capcom can come up with.